AI Insights · Timothy · April 2023
Top 5 Season Pass Games Performance in Norway Q1 2023
In Q1 2023, the top 5 season pass games in Norway experienced varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q1 2023, the top 5 season pass games in Norway showed diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game performed on a unified platform.
Gardenscapes from Playrix experienced a steady increase in weekly revenue, peaking at approximately $64.6K in mid-March. Weekly downloads saw a downward trend, starting from 6.8K at the end of December and decreasing to 3.2K by the end of March. Weekly active users remained relatively stable, fluctuating around 21K to 23K throughout the quarter.
Hay Day by Supercell demonstrated a significant rise in weekly revenue, reaching up to $83.2K in the final week of March. Weekly downloads increased from 2.8K at the end of December to 6.3K by the end of March. The game also maintained a robust number of weekly active users, growing from around 119K at the end of December to nearly 134K by the end of March.
Candy Crush Saga from King saw a fluctuating revenue trend, with a notable peak of $225.9K in the last week of March. Weekly downloads fluctuated, starting from 2.8K at the end of December and ending at 2.6K by the end of March. The game’s weekly active users hovered around 47K to 53K throughout the quarter.
Royal Match by Dream Games experienced a rise in weekly revenue, peaking at $49K in late March. Weekly downloads varied, beginning at 2.4K at the end of December and reaching 3.2K by the end of March. The game’s weekly active users increased steadily from around 16K at the end of December to over 21K by the end of March.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd showed a consistent increase in weekly revenue, peaking at approximately $7.8K in late March. Weekly downloads saw a significant rise, starting from 1.5K at the end of December and increasing to 2.5K by the end of March. The game’s weekly active users grew notably from around 3.4K at the end of December to nearly 9.8K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.